(Read my first post properly)
I have tried this two times before yet I came to realise that governing thingy didn`t work as there couldn`t be aproper plot and so on, this time the idea will be that the world lives in peace, divided into kingdom`s of races and all evil has been stumpped out or driven into the shadows. Yet now a group of beings gather in Yithaja in the middle of the main continent, on the shores of the northern lake(I just got the map from somewhere once) to plot the capture of a realm for themselves, where they could rule and fullfill their own wishes instead of the kings that are defined by blood of their fathers.
Our characters are those beings, where their path goes is up to us. World domination? Gathering riches and prospering, seeking to gather power or whatever we can come up with people so join... there are two persons whom I think will join me, if they noticed this rp

post your profiles evil duers! And one mighteven be a dragon if she or he wishes to, but just one dragon char perhaps... and the race limiations are quite thin, I mean something that fits to the evil part a nd from there on its probably all the evil races we can come up with or possibly evil races. Naga, Dark elf, Duergar(dark dwarf), humans etc...
The World And Realms:
The Holy Realm
The Realm was based over the ravaged lands of old, these lands had once been glorious and wealthy until the great orcish hordes with their allies ran over them. From the west rose an army on a holy quest to free these lands and forge them back into glory that they once had, for over twenty years fighting went on for the lands until the orcs were driven into the ocean with the exception of few tribes that hid in the mountains.
Three great crusader leaders became kings over north, centre and south of the lands each ruling their own part. Rakam ruled north, a strong human whom came from Yithare, in the centre ruled an elf named Elanthas whom was one of the wisest and strongest warriors among his kin. Finally in the south ruled the son of the former lands, the king had been slain by an orcish leader and the son slayed the orcish leader in return during the final battle of the crusade. Kalesh thus earned his crown over the south and seemed happy for the lands would be rebuilt
The Marine Republic Of Ubboth
Known trough out the world for it`ships, merchants and basic trading goods(wood, grain etc) that they bring from their continent. They possess the greatest navy of all and a formitable military force, they have been involved in some wars against the elves both making landings on each others lands yet never conquering each others. These days republic is ruled by the senate as they were teh first to succesfully take democracy into use as where elsewhere it had failed.
The Sultanate of Nauskal
The sultanate positioned in the northern most corner of the world, a notable competitor of Ubbopth in trade and navy power as both are dependant of the sea. Famed for it`s exotic products, Nauskal seems to be a formitable sea might yet its army isn`t as strong as it`s navy yet they always turn into escaping tactics then letting the enemy tire themselves out on their lands where the enemy isn`t used to fight.
Such tactics were used against the armies of Yithare a long time ago in the age of chaos when every nation seemed to be in war with someone. In that war Nauskal lost many cities and it`s navy was decimated. Still Nauskal keeps it position as one of the strongest nations of the world as it was quick recover from the war that they in the end won by driving back the invaders from Yithare.
Wastelands Of Shurkesh
Once upon a time a prosperous trade region with a peaceful city that was the centre of land trade in the main continent, now after the age of chaos there are scattered villages and trade stations left in the lands. The south are the only proper roads connection the east and west, in the north the last remnants of gnoll, troll and giant tribes have gathered to live in their own tribes. They all have small skirmishes against each others by races and even the same raced tribes, but nothing serious as mostly the fighters come back with bruises. The only reason they aren`t wiped out is because they do not oppose a threat nor would anyone have any interest in destroying them.
The Allied Kingdoms Of Khaurin And Irthun
These two allied kingdom are inhabbited by two dominant races, humans in the west on the plains and the dwarves in the east under the mountains. There are of course two troubling things in the mountains, orcs and the undead that are both in their hides without presenting an obvious threat to the kingdoms. The co-operation of smithing and trading works well in the kingdom, the two races have strong bonds and miracolous as it seems there are even some half humans, half dwarves wandering the streets.
Unity and working together are the true strengths of the kingdoms that were once in war during the age of chaos until they allied at the end of the war against a common threat from Yitharè.
Kingdom Of Ilra Mactu (Zelkhar)
Ilra Mactu is a relatively small kingdom not to mention poor, surrounded by stronger nations and it seems like easy prey yet when it was weak it still survived. It still keeps going on, from these lands originates the best human smiths ever and mining is a significant part of the economy. The army seems quite small yet it is a hardened army with professional soldiers that use more of guerilla tactics than open battles.
It`s small and weak in the end yet it has guts that the other kingdoms have to admit. As of late the kingdom was taken over by the shadowy covenant that only very few have knowledge of and not to mention of the forces that back the covenant up....
Wildlands Of Yithaja
The wildlands of Yithaja are not ecspecially habbited, few villages and inn here and there making what they will of the land. The rest is travelled by barbarian tribes, humans whom were granted these lands by the west kingdoms for their deeds in the crusade. Here they hunt, mate and travel around after their food. They have never settled down and live as the first humans, they do not like strangers nor intruders yet have some hospitality to diplomats visiting them. Out of gratitude they do not harm travellers or so is the common belief yet there would truly be no gain in such attacks.
Thus the wildlands are spared from cities and roads as the tribes travel along, animals live free and the nature is untouched allowing people to bask in it`s beauty.
Grand Duchy Of Pataos
Until the successor wars the islands of pataos were left alone and they had joined the empire peacefully, quiet fishermen lived here and merchants stopped by. Then as the war came many died and they witnessed horror they couldn`t have imagined, after the war they began to rebuild and armed themselves well for new wars. They began strengthening their lands and built even a navy yet everything seemed to turn to be like it was.
Yet as the age of chaos began was Pataos attacked by an orc fleet, as unbelievable as it seemed orcs reached the island and a battle broke out. The orcs were driven to the ocean and their ships sank, Pataos was after that safe yet it took part in the crusade sending men and ship to help clear the southern lands. After the war everything went back to normal, now Pataos is a well built and busy fisherman city with more traders regonizing it as a place of opportunities as it was spared mostly from the orcs.
The Elven Realm Of Bethakra
Peaceful woods, beatiful nights and quiet songs upon the winds would be the best way to describe the elven realm that embraced peace not war. The buildings were built around tree`s only making them looking more magnificent and fine crafted towers rise above the tree`s to compete with the sun and the moon that rise into the sky. Most of the elves live here, they are ruled by their king and live their long lives without caring about the troubles of the outside world unless it concerned them.
Trade of course is required and a navy to protect the island from attacks yet now that peace seems to again come the elves that life ashore seem to be more fishing than training for battle yet that doesn`t mean that the elves are not aware. They have high white mages watchign the borders and the seas around them, their armies are full of skilled warrior and their ships are the fastest in the oceans. They of course suffer from some elves that think differently yet it is not seen as a big problem as there are not too many of them.
Kingdom Of Yithare
The greatest and most ambitious human kingdom upon the face of the planet, it holds a significantly large area and tries to control the trade of the eastern coast. They were once part of the crusaders yet half of their armies stayed home during the crusade, which left an opening for them t start gaining lands from their neighbour. Thus they attack the two kingdoms of the north and Nauskal as well, when the crusade needed more reinforcements they never came as those troops were fighting former allies of the crusades in the north.
They almost succeeded yet in the end a two continent war became too much and they were driven back to their lands, then with presure from the crusaders they made peace and lent the last soldiers to the crusade. These days the kingdom still remains as the second strongest after the holy realm and it king has ambitions that might lead to war even when everyone is just recovering from it.
Kingdom Of Qattara
The kingdom has troughout time appeared as a neutral party, which has tried to solve things peacefully, in the end with force if necessary. Before the age of chaos they seemed rather normal kingdom that wasn`t regarded by it`s neighbours yet as the war began they mobilized their armies that proved to be the bigger than Yithare`s yet not as well equipped or trained and still a dangeous force.
After the war they set up a council where all the king would be called in case of war to stop future wars as they think still that all can be solved with words or compromises. Mostly Qattara is seen as the most civilized human nation and respected even in the eyes of the insolationist elves for their wisdom.
Kingdom Of Yutichiko (Ava)
These lands are the final escape for all, filled with exiles and half breeds. It has been ruled by many raced kings, they once had a king of bloodlines and they had a family tree yet as the same threat came upon them as the great empire once, the king came with a decision to save the lands. Everytime when a king dies without children there are certain people picked out of the people, wise, strong or clever enough to become kings and to meet the requirements. The caretakers named by the former dead king will see to it that a new king is picked and they will rule th lands as the test take place.
Thus after a small sorrow of the kings passing there a festivals held where for example the possible kings fight each others to prove themselves, which seems to keep the public happy. They never took part in the war and even had an orc leader participate in the king tests in the age of chaos yet he never came to rule. This was followed by few northern skirmishes yet nothing more as the crusaders attacked the orcs, funny enough that there are always tests as the kings never seem to bother having children.
History`s Significant Events:
The Beginning: The awakening of the races and the start of many ancient kingdom`s, first cities began to appear these around 69 as people settled down, 0-389
Age Of The Empire(contains the successor wars): The time when the world was one great empire and all races lived in peace without worries of war or famine. Late in the age in the year 1100, the line of emperors ended and there was no bloodline to continue throwing the world into war between power hungry generals and warlords that had served the empire, 389-1146
Age Of Creation: In the age of creation many opportunists rose up to the challenge and forged new kingdoms out of the ashes of the empire, some wars were experienced and immense growth came thus it turned to the age of prosper. Many of the first holy orders and gods were discovered at that time, gods had been known before yet people opened their eyes to their power onely at this time or the gods began helping them until then. 1146-1201
Age Of Prosper: An age of order when all darkness was away and all seemed to be well in the world, trade bloomed and populations rose. 1201-1465
Age Of Chaos: It began with the surprise attacks of the orcish hordes destroying and ravaging the east completely, thus ended the age opf prosper. Many were concerned by the orcs and the west united for a crusade that would end the age of chaos in 1594 yet the preparations took many years and some dropped out of the crusade to war against each others. Thus all nations were in war some way, no lands were spared from the stench of death and so many died that every nation got into trouble after the war in economy as they didn`t have enough workers to keep up the old works. Many smithies were closed, business were ended and son on yet eventually the nations began to recover, 1465-1594
Present - Many nations have began to prosper at some rate, they have rebult their armies and power yet in the shadows of the tree`s of Yithaja and on the shore of the northern lake ambitious beings gather to create their own regime, 1620
Characters:
Zelkhar - Sharkû
Race: Rakasha (
http://www.coveworld.net/eberron/rakshasa.gif or in other words a human like being with a tigers head)
Age: Unknown
Appearance: In his true form he seems like a muscular, well tanned human being only that his head is a tigers head and he has some fur on his shoulders yet at will he can shapeshift into a human beign all tough he doesn`t like hiding his own appearance. He wears a black loose clothes and over them a dark studded leather armour, he wears sometimes a somewhat turban like hat over his head in human form in which he appears as a black bearded man.
Abilities: Zelkhar is specialised in close combat with his sabre and small shield that is tied into his wrist yet he holds a some useful spells as a mean to clear his way, to tire his foes or finnish them. In the end those spells that kill are not his true strength, but the illusions he uses in battle to create multiple images of himself.
History:
Zelkhar came first to the deserts of Nauskal around 580 and there began trading, he managed many caravans trough the deserts without harm in his human form and on the other hand attacked caravans in his true form from time to time until he was discovered in 1140. He lost his estate that was burned down by an angry mob after he had killed a caravan yet hadn`t done the job properly and someone saw him turn back into a human. He took all his wealth and travelled quickly south with assasins sent by other merchants on his tail.
He fled and arrived to Ilra Mactu where he settled down after he had ambushed all the assasins in the mountains bordering the north of Mactu. He found a wealth business as he turned a poor farmer mountains side village into a rich smithing society in many years, all tough it was discovered what he truly was the villagers kept quiet as they didn`t want to turn their backs to their helper. In the years to come Zelkhar gathered spies all around and continued to pretend his normal life as he was plotting to gain more lands. He then tried to create a revolt with the aid of the villagers, bandits and mercenaries, in this he succeeded and marched over the human king`s lands only to be defeated after many battle at the gates of the capitol in 1169.
He became wanted by assasins once more and did the same trick again by travelling south, now with plans in his mind that would not fail and he would never again travel away from the realm he had set in, thus he used his spies and later on after many years hundred years sent calls to the powerful, skillful and ambitious that were not kings nor rulers yet had talents.
The Coughing Nazgul - Denaris Erydera
Gender: male
Age: [no comment] appears to be 30 or so
Race: dark elf
Profession: mage
Abilities: potent in dark magic; necromancy
Appearance: tall, slender, handsome; long sleek black hair; striking green eyes; proud and coldly dispassionate face; wears black robes with several pouches at his waist for spell components
Personality: charming and quick-witted on the outside; in reality is cruel and merciless; proud and dispassionate in everything; completely a master of himself and his ambitions; seems incapable of love; can be overly sarcastic
History:
He was born on Bethakra, isle of the elves. He lived alone with his mother and sister until a dragon burned his village. Thinking his family dead, he lived alone for decades until at last he began practicing dark magic. He became a part of a covert guild of elven mages all embracing the dark side. The guild was eventually unearthed by the high elven lords, and cast to dissolution. They imprisoned Denaris for another decade until he finally broke free and fled to the mainland. For five years he lived in hiding, building his powers and influence. Gradually he founded a secret society known only as the Magi. Through a stealthy network of mages, spies, and assassins, he expanded his influence through Irthun and Yithare. Even so, he has ever craved a sudden rise to power that would give him the reputation he is due.
Caunion The Frostlord - Khaisan
Gender: male
Age: unknown, was thirty when he was turned.
Race: undead, specifically a vampire
Profession: vampire lord
Apperace: Pale, tall and slender, dark hair, cold icy blue eyes, cold and stern face, wears dark lamellar armor over fine silk, has blood red cloak with a hood that also covers the lower face, also has black silk gloves
Abilities: Extremely good in melee combat, he is perfectly skilled in the sword, which he carries two curved swords. He can also fly thanks to his batlike wings that can protude out on will. His clothing has been modified to accomodate the wings. He can also drink blood to heal himself,which he usually does when he is fighting an advesary. As a vampire, his powers are greatly reduced in sunlight. He wears his hood to reduce the diminish of his powers, but between fight or flight he will choose flight.
History: Khaisan was born on Irthun and became a warlord, destroying dark beings like those that he will soon become. As he steadily approached his time, a vampire elder named Girosa turned Khaisan into a vampire, much like those that he had hunted down. As Khaisan unwillingly did Girosa's will, the bond between him and his master was slowly weakening. Soon, Khaisan was powerful enough to gain a mind of his own and killed his former master. He then claimed all of Girosa's riches and became a lord of his own, residing in his citadel in the mountains of Kilaurin.
Pandora - Avanti [Ava]
Gender: female
Age: unknown
Race: Dark Angel
Profession: Shaman Enchantress
Apperace: She has porcelain skin that looks fragile to the touch, long silver hair that reaches to her waist and shimmers in the moonlight. Eyes of crimson and an ever passing shadow across her gentle features. She has small black wings as well. She wears the colors of the night, deep blues and blacks over white ruffles.
http://s29.photobucket.com/albums/c263/ ... kAngel.jpg
Abilities: Most of her skill comes from her gift as an enchantress. Though she has wings she does not use them to fly, she uses them to practice dark magic and accentuate her abilities as a shadow demon, controlling the darkness to her will. Her biggest weakness is direct sunlight, though she can walk around in daylight her powers diminish and she is less strong than before. Little skill with a blade, though with her powers she never needs to fight.
History: Ava was born in the Kingdom of Yutichiko under royalty. She was one of the many king's only child, as she grew up she was both clever and strong but one fateful day she fell deep into an unknown darkness. When she returned to her family she had changed immensly, her once golden hair had turned silver, tanned skin now pale, emerald eyes now a deep crimson and a pair of dark wings added to her dark appearance. Exiled from her family she had now where to turn, that was until an older lady found her and took her under her 'wings, that is where she learned that she was a Shadow Demon. Now she travels from city to town like a shadow amoung the darkness.
Mornie Utùliê - Nuanla Fareu
Gender: female
Age: unknown (could appear to be from 18 to 37 or somewhere in between)
Race: unknown (appears human)
Profession: elemental sorcerer
Appearance: dark knowing eyes, tall, long black straight hair with one conspicuous grey steak, dressed in black with long black cloak, twin swords and many daggers
Abilities: control all elements and can sense a dangerous presence, very skilled at combat and disquieting eyes, which can be very useful for persuasion
Personality: calm, calculating and flexible...she can be uncaring and indifferent, but also to a few people who might be useful (or who were once in her childhood) merciful
History: Nuanla had a very happy childhood in a farm with her parents, when she was 12 a thief murdered her parents, Nuanla went around as a nomad looking for the man responsible for five years, going around Inns and bars at that age hardened her passive personality. she found the man one day drunk in a bar...there and then 17-year-old Nuanla showed rage and murderous attempts toward the thief, she tried to strangle him and noticed that his neck became blackened and quite hot....from that moment on she went on a quest to find herself and understand her powers....(the thief was driven to madness and eventually died) the years passed, long years though she didn’t seems to age...one she crossed paths with an old woman who claimed to see all virtues and faults in a person...Nuanla interested found what she was and more, what she was capable of....
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Quiet wind disturbed the surface of the lake creating small waves as a figure stared into the water looking at the small beings at the bottom in his thoughts. The tiger face came lower as the human feet kneeled and the hands threw some water onto the face, then as the water dripped down the humans face and beard the man rose. He brushed the water off his face and tied tookout a small black cloth, which he began rollingon his head creating a turban. He quietly growled as he scrathed his neck and tookout a wand from his belt that he pointed at the small dying fire, a small bolt flew into the flames rising them higher and clearly giving out his position.
Unless he hadn`t disappered after a small moment of muttering and soon the invisible figure moved into the shadows of the tree`s waiting for others to come. His message had clearly told them to sit by the fire, then as all would be gathered he would arrive. It seemed sneaky and like a trap yet he had sent each of them an item that suited them with promises of more power. There were small logs gathered vertically around the fire and pressed to the ground so that the guests could sit on them.