(all of the characters must evil, you can be whatever evil race you want to be. Humans are included of course, dark elves, orcs, gnolls etc whatever you can think of that might do for an evil being)
The Story (Thus far...):
"All is lost!" exclaimed the dark priests as all over the lands of Khalaron, evil forces were defeated one way or the other. In the eastern plains of Xia and Lakshama the orcish hordes were dispersed leaving a few clans wandering around for shelter from their enemies. On the continent of Bethakra, the dark elves have been driven out of their mighty fortress and forced to exile the elven homelands. All sorts of humanoid creatures such as gnolls and giants have been driven to the mountains to starve, evil men have been eradicated and driven to Nauskal where their last defense lies.
It seems that all evil faces peril, the balance is dangerously tipping in favor of the `good and righteous`. So now all evil races take refuge in the northern continent of Nauskal, all races construct cities in hopes of recovering and one day returning to the other continents to wreak revenge upon those who drove them away. But there must be pioneers in everything and raiding parties would be created from time to time to test the skills and courage of the evil races. One such party gathers in a multi-racial port town of Hakash on Nauskal and prepares for the journey ahead, but this is one journey that might just have a greater impact that anyone could have hoped for....
Character Profiles:
Name: Morethal
Race: Orc
Gender: Male
Age: 43
Appearance: Morethal is strongly built like any orc warrior that has succeeded in surviving many battle, but those battles have left many scars on him. He has dark red eyes glowing eyes, sharp teeth and dark hair (
http://facezero.com.ne.kr/orc2.jpg )
Skills/Abilities(skilled swordsman etc): A competent close quarters berserker, prefers to deal blows and care not of those that he receives because of his armour.
Clothing: Brown, rugged clothing, pants and somethings that resemble a shirt and a pair of boots yet these are covered by his heavy armor. He wears an almost full fledged plate armour only leaving some parts of his arms and legs open. All tough this is meant to lose the weight of the armor allowing Morethal to move his limbs faster and longer without tiring. He also wears a helmet with red hair attached to the back of it, supposedly the hair has been ripped of his dead foes and covered in blood.
Weapons/Equipment: Morethal wields a rather rugged and dented yet lasting *beep* sword(a sword between the classification longsword & two handed sword), that allows him to apply more strength to his blows and yet keep a hand free for gripping.
History:
Morethal was born in the Lakshama plains as the first son of an orcish chieftain who commanded a sizable force and was considered a problem by many humans. Morethal grew out to be a potent warrior and merciless beyond reason, but all tough he might give into his blood lust he was never the dimmest of his brethren. As all orcs he could be described more cunning and intelligent all tough he did learn that alliances with other tribes and races could be useful.
By the age of 40 Morethal followed his father on a campaign to unite a few lesser tribes under them as the second in command. The tribes were quickly submitted and the growing standing amongst all orcs of the land concerned the humans. Yet soon the times of trouble began, large human armies marched to the east to destroy the orcish hordes that were still separate. Morethal assembled the tribes alongside with his father and called for a number of other race`s tribes thus bringing about the decisive battle. Mighty armies clashed on the plains of Lakshama and Xia, but not all went well and eventually, despite all their efforts, the orcs were dorced to retreat.
Morethal saw this as a mark of disgrace upon his whole race and began carrying a seething hatred for all humans all tough he had not liked them even before hand. Morethal constructed poorly made vessels to escape into Nauskal hoping that he could still command the tribes, but many orcs were discontent with him and all of them spread out. Morethal decided that he was no longer worthy of even commanding his own tribe and decided to somehow return to the main continent to exact his righteous revenge upon all of the human race.
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Called by the names : Cat, known to thieves as the 'Raven' and the 'Black Adder'
Original Name : Rhavaniel
Race: Halfbreed- Elf/Vampire
Gender: Female
Age: N/A
Appearance: On the first glance she seems like an elf, but a closer look will quickly tell you otherwise; Her eyes are too bright, and glitter and reflect disconcertingly in bright lights, seeming catlike and strange. Her eyes also are prehaps a tad too pointed, one bearing a gold ring. Her gaze is piercing, though very inviting and longing when looking for prey. Her figure is toned, and hardend from countless years spent hunting, and fighting in the wild. Her hair cascades sleek and midnight black down her back in gentle curls, flying wildly in the wind.
Skills(skilled swordsman etc): Excellent archer and trained assasin
Personality: Bitter, arrogant, and full of irony. If you catch her on a good day, she may even seem wise and partially kind and loving.
Weapons/Equipment: A long, light long sword in a blending silver colour, a dragonlike creature engraved, a set of arrows and a delicate but strong bow
History: Cat was born in disgrace to a high ranking elf named Melda, who kept her daughter hidden from the eyes of her husband for many obvious reasons. How could she own up to being in love with the enemy? Luckily, after a few years, the child had grown up enough for her to be sure she would not be mistook for one of them , slightly effected when she was left in the sun for hours on end. But this particular trait began to develop as she grew; the amount of time she could spend in the broad daylight became less, and her skin became cold and marble white. She took to spending her time reading, and practising archery in the dark.
It was not long until the bloodlust finaly set in, and she attacked one night, following her instinct out of curiosity rather than force.
After this incident, things escaleted- To put in bluntly, she was cast out of the community after suffering years of abuse from her father.
With each passing year she had to spend fratternising with thieves and eventually the assasins that handpicked and trained her, her hatred for the 'Fair Folk' grew, and she hated them for not being able to accept her as she was.
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Name: Eledhe (El-ay-thee) Darkstar
Age: 23
Gender: female
Race: Human with traces of dark elf if you look close enough.
Profession: Sellsword. Mercenary, assassin, bodyguard, you name it, she'll do it. For a price. Currently employed by Necromancer V'tienn Icewind.
Abilities: minor magic, use of any weapon you care to name (though skill is not guaranteed unless it's her customary shurikens or scimitar)
Appearance: Black hair, worn down and loosely curling, and intense blue eyes. Possesses quite a cold, disconcerting stare. Pale triangular face, sharply slanting eyebrows, almond-shaped slanting eyes, and sturdy slender frame. Wears a black cloak and light leather armor as well as a jerkin and tunic. The barest hint of pointed ears, not visible unless you look closely. Her dark elf heritage is evident in her appearance if you know what you're looking for.
Personality: Catty, intelligent, blunt or slyly tactful as the situation requires. Rather too gullible for a mercenary and has a tendency to act on impulse rather than reason.
History: Eledhe was born of a human woman and a weak dark elf hybrid man in a village in Yithare. Her father, presumably hunted by dark-elven pursuers, fled when she was perhaps five, and her mother still lives in that village. Soured by persecution from all sides when evil began to be driven up into Nauskal, Eledhe joined them but was not accepted by the fleeing dark elves and is still shunned as a half-breed, though her ancestry makes her perhaps weakly an eighth dark elf at best. She has no loyalty and will serve whoever pays the highest. Has never been employed by anyone not distinctly affiliated with evil.
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Name: Cu'scath
Race: Skinwalker
Gender: Male
Age: 27
Appearance: In his human form, he's tall and well-built, with shoulder-length dark brown hair and gray eyes.
Clothing: He wears dark colors- browns, blacks and dark greens- that blend in easily to the night. He almost always wears a dark gray cloak.
Personality: He's usually calm, quiet, and reserved, but occasionally gives in to violent outbursts of emotion. He doesn't trust others easily, preferring to rely on himself.
Weapons: When in his human form, he uses a two-handed sword and throwing knives.
Powers and skills: Cu'scath can shift into any animal form. While he's in a certain animal form, he can communicate with that animal. When he stays in animal form for too long, he risks losing his human memories and the ability to skinwalk. The longest he's ever stayed an animal is three days. He has a few other small powers.
History: Cu'scath's mother died when he was born. Because of this, Cu'scath and his father shared no great love. The boy spent most of his time working on the family's farm. The brightest spot in his life was his older sister, Rasia. They spent much time together, talking and dreaming of what they would do when they were older.
When Cu'scath was 17 and his sister 19, the family played host to a traveling dark mage. The mage raped Rasia, who killed herself rather than face the shame of bearing the man's child. Cu'scath, burning with rage, urged his father to follow the mage and bring him to justice. His father refused, fearing the mage's powers.
Cu'scath swore on his sister's grave that he would avenge her, then left his home. Following a trail of gossip, rumors, and fearful whispers, he made his way to the home of a mountain witch. He bargained with the witch, offering to be her servant if she would teach him what he wanted to know. In her long life, the witch had known many people who wanted to learn dark magics. To test the young man, she told him that she would accept his offer if he killed a close friend or family member. Cu'scath immediately left her, went back to his home, and killed his father. He brought the heart back to her, and she started teaching him.
Cu'scath found skinwalking came easily to him. He focused on that, learning a few other magical skills. After three years, he left the witch. For many months he wandered, always searching for the dark mage. Eventually he found him. Cu'scath had the perfect opportunity to kill the mage, but when the knife was at his throat, he paused to gloat. The mage used his superior skills to gain control over the young man and capture him. With his magic, the mage could force Cu'scath to skinwalk.
For two years, the mage used Cu'scath, making his skinwalk for people who paid to see it. Cu'scath tried to escape many times during those years, but each time the mage stopped him and punished him.
Finally, Cu'scath saw an opportunity to kill the mage. He avoided his previous mistake and killed the mage immediately, avenging both himself and his sister.
The skinwalker went into the wilderness and spent several years there, always traveling to avoid being captured or killed. He heard about the dark being gathered in Nauskal, and made his way there.
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Name: Cest'kele Valtraarch
Gender: male
Age: a few centuries
Occupation: necromancer
Appearance:
http://www.wizards.com/dnd/images/mm_gallery/Drider.jpg (true form... you don't want to tick this guy off)
human form - grayish tinged skin; tall and slender; slitted red eyes; black hair streaked with white
Equipment: crimson-trimmed black cloak and robes; staff topped with ebony orb
History: Product of unholy (and rumored to be dark priest experimentation) breeding between a spider and a succubus. The spawn was a half spider, half human creature (drider, if you've read Forgotten Realms). The dark priests quickly found out their lethal pet would not be enslaved. Dangerously intelligent beyond the priests' anticipation, Cest'kele escaped the dark temple. He has ascended in power through the years, affiliating with occult guilds. His alliance with the dark elves is of mutual benefit.
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Name: Methadox (self-appointed)
Age: 41
Gender: Male
Occupation: Apothecary (formerly)
Race: Human
Appearance: Average height and build, no particularly outstanding features. Black-brown hair, worn short, dark grey eyes. Generally relaxed, unassuming expression. (Click)
Clothing: Black leather armor in a few places, but mostly just simple black robes with a few small trinkets dangling from his belt. Black leather boots.
Weapons: A small dagger kept in his boot and a wooden staff.
Skills: Chiefly potions and simple illusions, though he has dabbled in alchemy as well. Can fight with his staff or dagger if needed.
Personality: Quiet, unobtrusive, reserved. Skilled enough with words when he elects to use them, but generally prefers to silently observe and offer his opinion only when needed.
History: "Methadox" grew up in one of the larger villages of Yithare. He was apprenticed to the village's apothecary at the age of ten and eventually replaced the old man. He lived alone in a small house, running his business from home and using his free time to further his studies. Over time, however, it came to people's attention that while many of his potions served purely medicinal purposes, many others had entirely different uses. The townspeople immediately labeled him as a dark sorcerer and exiled him under pain of death.
With nowhere else to go, he took to wandering under the name of Methadox, selling his potions to any who would buy them and barely making enough to get by. Finally, Methadox decided that if he was going to be ostracized as a dark magician, he might as well live up to the title. Though his primary focus remained on potions, he began to study and experiment with alchemy and illusionism as well. He soon found that while people had little use for apothecaries, magicians were in high demand, though it meant that his customers were usually of a far darker sort than before. He had been making his living in this manner for nearly a year when the evil forces were suddenly driven from most lands, and he along with them.
He is now dwelling in Hakash and merely trying to get by. He has little interest in the true intention of the raiding parties; he simply has nothing more to lose.
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Name: Fersin
Age: 1750
Sex: Male
Occupation: Unknown save the few odd jobs
Race: Twisted Elf
Appearance: He is tall and lanky due to his wanderings. His eyes burn in a fierce green light from the curse. He has long blond/nearly white hair.
Skills: Because of his curse, he can slowly decay both inorganic and organic materials. It's a very slow process but within five minutes, he can sufficiently render a blade useless and rot an entire arm. Ten minutes, he can allow rust to cover a piece of armour. He is also a skilled swordsman
Clothing: He wears black robes that used to have been fit for kings but now is torn and rugged. He also has special gloves that a shaman made so he could touch things without decaying them. He has no need for armour, relying on speed and agility instead,
Weapons: He carries two katana-like swords with him. He can attach them to together to form a double bladed sword but he doesn't do that often. He also has a dagger near his ankle.
History: He was born in a typical Elvish family until he was a hundred years old. He came across a cursed artifact that bleached his dark hair and turned his blue eyes into glowing green. But there was another more horrific side effect of it. He could no longer touch things without killing them. His family immediately rejected him and he run for his life. In his wanderings, he came across an Orc shaman who enchanted a pair of gloves that allows him to touch things without decaying them. The shaman also instructed him to go north to Nauskal, and Fersin complied.