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Post subject: RPG Idea of the Month VOTING Posted: February 11th, 2007, 6:38 pm |
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Joined: 03 July 2005 Posts: 9846 Location: city that never sleeps
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[Thanks for the excellent entries!] Vote for the RPG idea you think is the most original and appealing. The entries do appear quite long, but I assure you they are interesting and intricate - at least skim over them when you have the time. Feel free to critique
1. (3 points)
2. (2 points)
3. (1 point)
Turwaithiel Shadeslayer RPG Title: The Artifacts of Aragón
Plot: In the land of Aragón, peace had reigning over darkness for almost over 3000 years. But now, the deal was up. The Demons would come back to seek there revenge on the races of the light side. By finding the Five Artifacts of Aragón and befriending the dragons. The five artifacts are the Sword, the twin daggers, the stone, and the ring. When found, if you put them together correctly, they will form the Sword of the Dragons. Then you must confront the Lord of all Dragons and offer your alliance. Are you brave enough for the challenge?
Races: Shifters-They can shifts forms of plants and animals. Most are Casters. They are on the Light side.
Angels-They have huge wings coming from their backs. They are very smart, but have the lifespan of a normal mortal. They are on the Light side.
Elves- Tall and radiant. They can live forever if they don’t fight in battle and get wounded. They have pointed ears and keen ears & eyes. They are on the Light side.
Dwarves- they are short yet strong and muscular. They have long beard and hate general hygiene. They aren’t on a side and will help you ever can help them at the moment.
Dragons- they are powerful and undecided on what side to take. So, they made the five artifacts and whoever gets all five, and forms the Sword of the Dragons, will win the alliance.
Devils- A mix between a Elf and a man, except they have long white hair and can smell fear in someone. They are purely evil and will do anything it takes to win.
Turwaithiel Shadeslayer
RPG Title-Family Renewed.
RPG Plot/Info-A terrible tradedy(dp?) hit the small town of Wakatooki. 14 teenagers, 13 boys and a girl, where taken from their home duirng a middle-school basketball game and where not seen from for an entire week. Then, the familes of each child, slowly, one by one, where murdered. When the teens where finally found, only one family remained alive, but probably would have been killed the next day. The teens where gone a week, and the girl was shot in the shoulder, one boy with a consucien, and another boy also shoot in the shoulder. Now, the girl's family agreed to take in all 13 boys as there own, but let them keep there own names and such. The family now consists of 16 children (2 children where not victums and really where the family's real kids) and 2 parents. Troubles lie ahead for them, as grief and sorrow still linger in there hearts. It's been one year since the tradedy, and the family is barely making ends meet.
RPG Charactors-
(first 14 are victoms of the tradedy)
1-Bryce-Age 14
2-Lucas-Age 14
3-Tyler-Age 14
4-Nick- Age 15
5-Derek- Age 14
6-Thomas- Age 15
7-Josh- Age 14
8-Dave-Age 15
9-Caleb- Age 15
10-Ben- Age 16
11-Garret- Age 14
12- Al- Age 15
13- Shawn- Age 14
14-Keria- Age 14
Sister-Tara
Brother-Tanner
Mom-Jen
Dad-Ugiene
Aerandir On the world of Kaderis, mankind has spread out across the globe, but not together. They are a divided, feuding people, forming little (or big) kingdoms that are eventually destroyed through war. For many years this has gone on, but long ago, some decided to leave the others behind. Humans from all of the different races banded together and sailed out into the Great Sea, and have never been seen—or heard of—by those on the mainland again.
They did not sail into destruction and lonely death, though. Far from the land they came from, their provisions nearly gone, and in smaller numbers than when they first set out, they reached another shore. At first it was thought that it was just the other side of the continent that they had sailed from, but exploration revealed that it was, in fact, and island—a very large island, though. Rapidly spreading out once more, the humans found the land unpopulated, and proceeded to make their own kingdoms. However, they desired to retain the unity that they had when they arrived, so over all of them, they set a High King, ruling from the central kingdom of Dhalfier.
For many years, the kingdoms of the land had peace, but when they started to advance their technology—disregarding the affect it had on the environment around them—they experienced their first encounters with the species many believed mythical. The Dragons of the land swarmed in; of many different sizes and colors, burning and crushing. After a short time, they vanished as swiftly as they had come. Years later, when the kingdoms again attempted to advance their technology, the same thing happened. Only after several more attempts was it realized that the Dragons came because of the technology. In a sense, they were Guardians of the land, protecting Nature itself against the harm that mankind could bring upon it.
It was eventually discovered that the Dragons lived in the far southeastern corner of the land, which was named Salmath, but that if they were left undisturbed then no harm would come. They didn’t appear to be particularly intelligent, but they were imbued with a natural magic far greater than the mages of the High Kingdom, and somehow they were linked with the earth, knowing when something might prove harmful to it.
As the kingdoms prospered, the balances of power among them were constantly shifting. Alliances were made, as were enemies. It became a common thing for one kingdom to be at war with another, though none dared war against Dhalfier. It was during this time that a strange thing happened—a man killed a Dragon. He was travelling in Salmath when he was attacked by one. In the ensuing fight, he managed the kill the great beast, whose scales were impenetrable to all but enchanted weapons, whose flaming breath could have burnt him down to the ground, whose great bulk could have crushed him with ease. Once again, it was until later years that people began to wonder, for the man began to do everything to the benefit of the High Kingdom. The Dragonlord, many called him, for he had killed the green-scaled creature. He later mentioned that once he had killed the Dragon, he was no longer capable of doing anything that might harm the High Kingdom.
Over the years, more men killed more Dragons, though the events were still not very common. Each reported the same thing happening, though—once they killed the creatures, they were unable to do anything that might harm the High Kingdom. People began to speculate, and eventually an idea was formed that most agreed with. As the Dragons were the Protectors of the Earth, the High Kingdom needed its own protectors. When a man killed a Dragon, it was like a passing of the torch—the man had to carry on for the Dragon, though he was protecting something else.
Clad in the impenetrable hides of the Dragons they had killed, the Dragonlords slowly became more well known, wandering from one end of the land to the other, slowly helping it grow greater while keeping it from sliding into evil. The Priests have said that they are the Creator’s way of avoiding taking too direct a hand in events, while still keeping humanity from destroying itself.
But now, something is changing. Not many know it, but Ardamien--the young High King, the only person in the history of the world to kill a White Dragon, which is the greatest of them all--is missing. The decrees that come from the Palace in Dhalfier are not, in fact, from him. Something is amiss. As the High King is searched for in secret by his Royal Guard, the Dragonlords will find out whether their numbers and prowess are great enough to keep the High Kingdom from plunging into civil war.
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Kingdoms of the land (which I haven’t named yet. So it’ll be the Unnamed Land for now):
Dhalfier: The kingdom from which the High King rules, Dhalfier is the largest, and is actually in three separate sections—the main part is in almost the center of the Unnamed Land, while it also contains an Island off the coast, and another territory on the other side of Khayan.
The Dhalfierans have the most disciplined army, and on average, the most skilled troops. They all use Longswords and shields, or sometimes other weapons (such as bows, lol), but unlike many of their neighbors, they do not use curved weapons.
Dhalfier is also the home to the Guild of Mages, of which Damien is the head, as the High King is somehow imbued with the power of all the elements, instead of just one.
Khayan: The kingdom of the dark-haired seafarers, Khayan is where the first settlers landed, and where the best sailors can be found—at least the most disciplined, that is. Their dual curved swords (carried on their backs) and crossbows can penetrate most armor, though not the nearly impenetrable Caldamir that the armor of the Dhalfieran and Molkaduran Royal Guards is made up of.
Careda: Home of the Horse-lords. The Caredans are expert horsemen, their scimitars and horsebows well-suited for combat from the backs of horses. They are somewhat like the Saracens, when it comes to weapons and shields.
Salmath: The least populated of all the territories of the Unnamed Land, Salmath is also the home of the Dragons.As such, not many people choose to live there. Those who do tend to be tall, somewhat bulky, and very rugged. They are often considered rustic, but are very intelligent in their own way.
Nadira: Home of the Spear-lords. While they are not as good as the Caredans, the Nadirals are excellent horseman in their own way, the rolling plains of their land perfectly suited for cavalry. These dark-skinned people use spears almost exclusively, though there is an occasional archer or swordsman among them.
These are the African-looking ones, but picture them on horses and in at least some armor.
Larren: This is a rocky country, populated by the strongest miners and smiths of the Unnamed Land. The best weapons come from here, as well as the only supply of Caldamir, the nearly impenetrable metal that comes in a variety of colors.
These guys aren’t short like dwarves, but they are the human equivalent of that race.
Modarra: Home of the Foresters. Directly south of Dhalfier, Modarra is almost exclusively forest. There are only occasional spaces where Modarrans decided to have a settlement instead of their normal houses among the woods. These people are the stealthiest—the greatest archers, trackers, and hunters. Of some it is said that they can track a fly on a windy, foggy day, though that is a bit exaggerated.
The Modarrans have an Oriental look, so dark skin and dark hair. No blondes or redheads in that crowd.
Dana: South of Modarra and west of Larren, Dana is the land of craftsmen. It is generally accepted to have the most beautiful cities in the Unnamed Land, and the most beautiful of basically everything else, too. While not many weapons are made here, craftsmen from Dana are the ones who get the most commissions to build castles or fortresses. Many of the craftsmen are mages, some with the skill that was used for their largest cities—the walls of those places have light trapped in them, whether the silver light of the moon and stars, or the golden light of the son, or some other color—and they are very rich. They are almost never at war, simply because no one wants to fight them—they wouldn’t be able to hire them if they did.
Dohran: On the other side of the Baoldari Mountains from Dana, Dohran is the other center of voyagers. The dark, curly-haired Dohrani are at least the equals of the Khayani, on average. Their single-edged swords are shorter than those of the Khayani, but their armor tends to be better. Their short bows are made out of Baol Horn, so they have almost the power of a crossbow, and greater range.
Dharoc: Dharoc is a desert land, spotted with lush oasises and the occasional enchanged villa, but while it seems ideal for horsemen, the Dharoc prefer to stay on foot, developing their skills with their curved swords to the point that they are faster and more agile than most others in the High Kingdom. Their stamina is also worthy of note, as in the burning sunlight they last much longer than those of other kingdoms.
They’re basically Saracens, but without horsemen.
Maduk: The place where the second-best weapons are forged, Maduk is the unnarmed combat center of the High-kingdom, or at least where the Martial Arts stemmed from. The fair-haired warriors of this land are the most tricky fighters, since they do a lot without their weapons.
For the most part, to aid their agility instead of inhibiting it, the Maduk use light armor made from toughened animal hides instead of heavy metal armor.
Faldar: The land with the greatest balance between horsemen and footsoldiers, archers and meleers, though they do tend to use heavier weapons instead of light ones such as swords. Axes, maces, flails, and warhammers are common sights among their army. Most of them have brown hair.
Molkadur: The counterpart of Dhalfier—the soldiers of this land are only a little less disciplined than those of said kingdom, and their weapons and armor are equal. The Royal Guard of Molkadur uses Black Caldamir for their weapons and armor, impenetrable except by enchanted weapons and magic. Their armies are also the most numerous, except for those of Dhalfier.
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The Dragonlords:
The Dragonlords are the Creator’s way of avoiding taking too much of a hand in the events of Kaderis, while still keeping humanity from destroying itself. In the same way that the Dragons are the Protectors of the Land, the Dragonlords are the Protectors of the Kingdom, because it is the most stable place on Kaderis and thus should be preserved, to keep it from falling into the chaos that the rest of the world is experiencing.
A Dragonlord is someone who has killed a Dragon. Normally, a Dragon is impossible, to kill, so in a way they almost commit suicide when they let a human kill them, but when someone kills one, they become infused (not sure if that’s the right term or not) with a sense of duty towards the High Kingdom, unable to do anything that might harm it (in the long run, that is), and sometimes uncertain why they do things, such as when the Creator drives them to do something, regardless as to whethor or not they understand why. They are, in a way, his vessels among the humans, through which he can keep a loose control over his creations. They have no complaints about who (or what) they are, because their whole heart is given over to the betterment of the High Kingdom, even though they know that they themselves might be sacrificed for it, just as the Dragons are occasionally.
Once they become a Dragonlord, most clad themselves in the hide of the creature, because the scales themselves are impenetrable by all save enchanted weapons. If something can slip into extremely small gap between scales, it can kill the Dragon, which is how most Dragonlords succeeded in their conquests.
Being a Dragonlord is, to the common folk at least, a mark of being one of the greatest warriors alive, for none but the best (or those among the best, lol) are deemed worthy enough to become one by the Creator.
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Dragons:
Dragons are Protectors of the Earth, driven to destroy anything that might damage the environment. They are creatures of natural magic, though they cannot focus it for spells in the way mages do. However, what it means is that magic is almost useless against them, because a Dragon is far stronger than most mages (there has only ever been one case of a Mage killing a Dragon).
The colors of a Dragon are labels as to how dangerous they are. For instance, White dragons are the most rare and by far the most deadly. Only one has ever been killed.
A list of them, in order of danger posed (ascending):
• Grey Dragon – the weakest Dragon, this isn’t very common, however. Only a few have ever been seen, let alone killed. • Purple Dragon – A more common dragon, this one is fairly small, but very agile, and thus, extremely dangerous. • Brown Dragon – This one is a fairly large creature, large enough that it could sit on something and kill it, if it chose to. • Blue Dragon – There are actually two types of these. One is winged (as all other Dragons are) and lives in the mountains of Salmath. The other is flightless and lives in the sea, patrolling the waters south of Salmath. This one is extremely rare, since it tends to avoid ships, though it is still very dangerous. • Green Dragon – A medium-sized dragon, these ones are actually the most common, along with the brown ones. However, they are far more dangerous than the Brown Dragons. • Red Dragon – An extremely large Dragon, this one is not often seen by people who survive to pass the story along to others. Unlike most other Dragons, it prefers to stay in flight when it fights, flying back and forth breathing fire on its foe. • Black Dragon – Not quite as large as a Red Dragon, this one is more dangerous, using its spiked tail along with its razor-sharp claws and teeth. Only three have ever been killed in the many years the High Kingdom has existed. • White Dragon – Rarest of all Dragons, this one is also very small, though larger than a Purple Dragon. It is the fastest and most ferocious of them all, too, choosing to attack directly rather than fly back and forth like a Red Dragon, or swat with its tail like a Black Dragon. Only one was ever killed, by the High King Ardamien, which was also the first case of a King being a Dragonlord.
In case it might be assumed incorrectly, Dragons are not rideable. They are not sociable with humans. The only ones they do not toast on sight are the Dragonlords, because both are Protectors appointed by the Creator, if indirectly. Likewise, Dragons do not fight each other, since they know their own importance. They don’t speak, either.
Every year, without exception, one male Dragon and one female Dragon are born, regardless of whether or not any Dragons were killed that year. That way, the Dragons will never die out—a Dragon that has been killed does not go on to the Afterlife that awaits humans, but instead is reborn after a time, making them immortal, in a way, especially considering the fact that they are invulnerable to age and disease.
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The main plot of the RPG, in a condensed form from the first few paragraphs, is that an officer of Dhalfier’s army will be leading a search group to find out what happened to Ardamien (while avoiding discovery), while the Dragonlords and their companions will spend their time trying to figure out what is happening in the High Kingdom, and what they must do to stop it (which all involves a lot of fighting).
Permissible Characters:
• Four Dragonlords (none being Red or higher) besides me • Four Mages (You can’t be a Mage and a Dragonlord at the same time) • As many other characters as necessary.
It might look confusing right now, but most of the information I listed off doesn’t actually make that much of a difference, it’s just there to prevent uninformed blunders.
Star Gazer
Deep in the heart of Neboia, in a high canyon oasis, the Yanua trible lives in peace. Known comenly to the rest of Neboia as the mysterious 'bird people', they have little contact with the rest of the world, due to the altitude at which their dwellings lie. They raise and care for wonderous birds of all shapes and sizes, including the legendary - but shy - Hanari eagle. These eagles, matching a dragon in size, come in many varying colors, and are the pride of the Yanua. Almost all of the tribe ride them, and they who don't learn to. They provide contact with the rest of Neboia, and there is a small, skilled group of messangers, The Toru-hi, who occasionally fly down to make contact as needed, or hunt, if need be, though it is rarely needed in the plentiful area of the Yanua. Infact, the eagles who earn the most respect out of the small tribe are rarely ridden, though they are ever present, either flying in the sky, or keeping a watchful eye on their grateful keepers.
But an evil is rising... The wind is changing... And the Hanari are dying. Bizarre, unexplainable deaths are taking the Hanari, one by one, all with no trace of the killer. As the deaths climb in numbers, the Toru-hi are also at risk. These elite ranger like men are bonded to their eagles, and as the eagles die - so do they. They die slower than their beloved birds, who apparently die instantaniously, but experience many odd symptoms, such as severe shivering, constant, raging fever - but at the same time cold to the touch, and also fearful, meaningless rambling. No one knows what any of this means, but some have heard rumors, a whisper on the wind that an evil is rising in Neboia... And that they are the first victims of it's deadly clutches. And in tune with this, the elderly, local historian and wiseman, Zhicoal, can only mutter one forboding sentence... "The skies grow ever darker."
YANUA, HANARI, AND THE TORU-HI:
The Yanua is largish tribe of humans, though they have traces of elf in their blood if you go back far enough. Because of this, they have exelant balace, hearing, sight, and several other attributes. Adding to this, almost all of them are well schooled in martial arts - for self defense, and in weather prediciton - for flying, of course. All of the Yanua are dark-haired, having striaght jet black hair, and if this is not so, then very, very dark brown hair is the case. The only exeption to this is if the being is elderly, then he or she has white hair, though it is still straight.
The Hanari long ago befriended the ancestors of the Yanua, and live amoung them, serving them at will. They are one of the few intellegent birds in Neboia, and are content to watch over their 'children' as they call the Yanua, for they truely are like children to the huge birds, who can age to over 900 years old. They are very, very friendly to those they love, and are full of wisdom. Although they are skilled mind-readers, the Hanari only read minds if nessesary, or for interigation.
The Toru-hi consist completely of men, as is custom. They are bonded to their eagles, making it so they have contact at all times, along with very intimate friendship with each other, also, they are very, very dependent on each other. If one is injured, the other will be preoccupied, and if one dies, the other may possibly die, though it differs depending how long they have been bonded to one another. The Tori-hi position is usually passed from father to son, the eagle usually going from father to son as well, until he dies. If there is more than one son, then a both sons become Toru-hi, and the eldest inhereits his father's eagle. The ealges belonging to this group are all from the same bloodline, and are of some of the strongest and wisest of their kind.
GEOGRAPHY:
Ok... Hope this isn't too complicated.
Siomyne Canyon, home of the Yanua: North of the Tonorik Desert, West of The Jiet Forest
Tonorik Desert: South of Siomyne, north of Mienora, west of The Utura Plains, east of The Eastern Coast
Mienora, Land of the elves (The city of stone): South of Tonorik, North of the Southern Coast, West of the Utura Plains, East of the Western Coast
Strieghiem: South of The Jiet Forest, east of Siomyne, west of the Niomere Mountains, inside the the Utura plains
PRONUNCIATION:
Yanua: yan-OO-ah
Hanari: han-ARE-ee
Toru-hi: tor-OO-high
Siomyne: sie-OH-mine
Tonorik: ton-ORE-ick
Meinora: mee-in-ORE-ah
Strieghiem: strie-eg-heem
Jiet: JYE-et
Utura: OO-tur-ah
Meldawen Phantom Grey
The name crept in among them. Nobody knew how…but one thing was certain: the night before the sudden assassination of the King's Heir, a daughter Silvryn Seilhera and the most promising Princess to grace Kytana's streets in a century, there had been no Phantom Grey. No whispers in the night, no mutters in the day.
Stories of him varied. To the nobles he was a dastardly villain, murderer of their precious Princess - a yarn said to have been circulated by the High Vizier, who now would ascend to the throne after the king's imminent demise. To the traders he was a thief and a trickster, a dancing shadow of moon and stars. To the children he was a bedtime story, a tale to be told in hushed tones by the fire. But to the peasants, perhaps most accurately, he was Phantom Grey - secretive and sinister but at times unexpectedly noble, a rescuer.
Events took their course, as events will, and presently the King did indeed die, and his Vizier ascended to Regentship until an heir was a come of age. There were several, nephews and nieces of the Royal family, and for a time all was thought to be well and good, or as well and good as could be under the circumstances.
But first one little niece died. Then the oldest nephew. And in the course of a grief-filled six months the rest were laid to rest by some disease that came like a thief in the night - like a phantom, though he was not its cause - and the Regent looked very much like ascending completely to Kingship and control over Kytana.
But the Phantom's strikes increased forthwith until the Regent could not so much as send a caravan to the nearby sea for salt and fish than they came tearing back, money stolen and prize possessions likewise spirited away. Strangely, the peasants endured no such hardship, indeed they almost appeared to be benefiting. And young men who would prove valuable to the Regent's army disappeared overnight, their families hard-faced and uncommunicative as to their whereabouts. Young women, too, left their kin suddenly while disapproving elders muttered about their duty to marry and bear children. And occasionally whole families disappeared altogether, almost always ones who were desperately in debt or convicted of some crime.
And the Phantom's power grew, even though none had ever seen him.
But so much more than the nobles or the Regent ever suspected was at the Phantom's disposal. In a great network of caves deep underneath the Earth's Teeth, a formidable mountain range skirting Kytana and separating it from nearby Vidyr, a growing community exists - and a devoted band of the Phantom's followers.
But the Regent is not content to sit docile, allowing what he now thinks of as his kingdom to have its resources sucked dry by some taunting rebel. He begins to arrest many, often on little or no charges. But some of his attacks have struck their target…and will the Phantom be next, to join the growing ranks of his imprisoned followers? To hang dangling from a noose as the sun sets, abandoning Kytana to a merciless usurper?
Find out.
I will be playing the Phantom, and only him for now. You can be anybody you want, really - a rebel, a villager, a noble, an evil person…I don't know if I'll be needing someone for the Regent, but feel free to claim him.
Also, when creating your characters, keep in mind that Kytana is not a land where magic is common and commonly used. The vast majority of people will have no magical powers at all, and those that do will not have big flashy ones - enough to mutter a charm in order to light a torch, or communicate telepathically over short distances. Races are predominantly human, a dying race of Dwarves, and the last few elf-human hybrids. These are mostly nobles, so if your character is a villager they will have no Elven blood. They are also very similar to humans other than enhanced senses and agility, and often strangely colored hair and eyes. This is not set in stone, so other subtle magical abilities and possibly some other races are still open for debate.
Places: The land is called Kytana, and it's predominantly coastal, sharing about a quarter of its border with neighboring Vidyr. The mountains along this border are Earth's Teeth, and the capital city in the centre of Kytana is Y'rydha. Other than that, no set places or features other than the Phantom's Keep, under the Earth's Teeth.
Elenya
Presence
It's 2178. Due to cyrogenics, humans can travel farther in space than ever thought possible, discovering, exploring, and colonizing.
Recently, a small Alpha team was sent to a planet in the Phoenix Galaxy. NASA Base recieved one communication from them upon arrival.
After that was silence.
Two months later, a larger Beta team was sent to the planet. When they arrived, one member of the original team missing. All the others were dead.
The Beta reported back to NASA Base. They received their orders: Stay on the planet, find the causes of death, and find the missing team member.
This promises not to be easy.
The planet:
The atmosphere is breathable, so the team members can go outside without airtight suits on. The part of the planet where the Beta team landed consists of small hills covered in a thick forest of undergrowth and trees. It rains nearly every day, and there are many small lakes and rivers in the forest.
The ship:
The ship has crew quarters, a galley, a science lab, medical bay, a communications/command center, and the cyrogenic sleep bay. A smaller shuttle is stored on the ship and used for travelling around the planet. It can fly for three hours before returning to the ship to recharge it's power source.
Spots available:
Team captain
Leuitenant
Doctor
Three scientists
Communications expert
Repair expert
Pilot
Other crewmen
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Post subject: Posted: February 11th, 2007, 8:41 pm |
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Joined: 10 September 2005 Posts: 5839 Location: P3X-774, Rohan, Moya, or my TARDIS
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First (3 points)
Stargazer: I really liked this RP idea. It sounds easy to RP, and the ideas are very interesting. This would be one of those RP's where you cannot wait for it to start. I really like the idea riding eagles. The story line is similar to Eragon, but not entirely the same. Excelent job SG. Are you planning on making it a real RP?
Second (2 points)
Aerandir: Wow. Your story line is clear and distinct, not at all bogged down with detail. Everything else, however...You have thought this threw, and done a mighty fine job. I love your descriptions of the different cultures of people. They give the story a sence of being real. i wish more people would do what you have done.
third (1 point)
Tur "The Artifacts of Aragón" : This is a great classic RP idea, somthing that every one would enjoy. Just one question. In the Shifter discrition it says that most are casters. What are casters?
Great job all of you! It was very hard picking. Very hard.
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Post subject: Posted: February 12th, 2007, 3:42 am |
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Joined: 06 January 2006 Posts: 1036 Location: Battlestar Galactica
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First: Aerandir. Wow, very nice detail. It might be simpler to rp if there were less countries, though. Nice original premise.
Second: Meldawen. Lots of potential.
Third: Star Gazer. Interesting...
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<center>Nothing but the Rain</center>
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Post subject: Posted: February 12th, 2007, 5:39 am |
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Joined: 02 January 2006 Posts: 5728 Location: Mithlond Country:
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Lol...Like I've said before. That's an idea for a novel that I had, so I developed it as such, and then just adapted it for an RPG--hence all the little details. I'm glad you guys took the time to read it all, though.
First place/Three Points: Meldawen. Very, very interesting looking plot. It looks to be awesome.
Second place/Two Points: Star Gazer--I like the whole tribal aspect of it. That's not a common thing in RPGs. The only drawback, really, is that the Toru-hi remind seem a little too much like Dragonriders.
Third place/One Point: Elenya. Your RPG plot isn't as fleshed out as the others, but I think it offers a lot of possibilities for exactly that reason. It sounds interesting.
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Post subject: Posted: February 12th, 2007, 12:01 pm |
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Joined: 18 August 2006 Posts: 4169 Location: Camelot, via TARDIS
Gender: Female
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Nauriel: Thanks! And actually, it is an RP... I really posted it, then two minutes later realized that it was supposed to be an RPG that wasn't started yet. But, LDM kindly let me enter anyway.
Aerandir: Thanks! Yeeeaaah... I really didn't want to copy anything, (I hate that) but I really couldn't come up with an idea that seemed better than that.  But if you think about it, there is always some aspect of any form of story that copies another.
1. (3 points)Aerandir - Very interesting idea. I would definately join this RPG, and would nag you to no end as to when it would start!
2. (2 points) Elenya - Oh! It may not be all that big on descriptions, but man it sounds interesting! Not to metion that I love sci-fi. And it is suspenceful.  I would definatly join, and I encourage you to make this one an RPG!
3. (1 point) Meldawen - Very nice. Interesting, and looks really fun! I hope this becomes an RPG!
_________________ You may (or may not) know me elsewhere as Elfpen
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Post subject: Posted: February 12th, 2007, 7:29 pm |
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Joined: 03 July 2005 Posts: 9846 Location: city that never sleeps
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Elegost Eruaphadion wrote: I'm sure I told you I wanted to enter Mine LDM.  I'm holding you to put it in next month's now. I'll vote later when I have time to read them all.
*frantically checks private messages* apparently you never sent it to me, so unless I missed something here...
1. Meldawen - Looks to be an original and nicely structured plot. In fact, I don't think I've seen anything quite like it before. Only aspect I find unclear is which is considered the protagonist side.
2. Star Gazer - A colorful extension of the better known dragonriders, but with a twist. You seem to have thought the culture out, and the way you described the disease adds an air of mystery and curiousity.
3. Aerandir - Great story idea! I'd honestly like to read it sometime. The only problem here is that it seems a bit intricate for an rpg. If it were me, I'd have to flip back to the first page to make certain I wasn't violating something before I post 
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Post subject: Posted: February 12th, 2007, 9:15 pm |
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Joined: 01 June 2006 Posts: 8449 Location: Adragonback
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*Squees* Wow, I totally did not expect very many votes, what with all the brilliant ideas here! Thanks guys!
LDM: Well, I envision it a bit like Pirates of the Caribbean. Each side has their goodies and baddies, if you will, and though one side may lean closer to evil or good than the other, neither is inherently so. If you think about the rebels as the pirates and the nobles and regent as the King's Navy or the EITC, it makes slightly more sense. Which is odd, as I sort of consider the Phantom as a mix of Jack Sparrow and Robin Hood.
And now to vote.
1st: Aerandir. The sheer detail here amazes me, and I give you props  It's my favorite, too - original fantasy  I also like that you haven't put in the whole dragonrider aspect. Not that I don't adore dragonriders.
2nd: Elenya. We totally do not have enough RPs in this genre, and this in particular looks intriguing. I hope you start it!
3rd: Star Gazer. Again, an interesting twist on the whole dragonrider idea.
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Last edited by Meldawen on February 15th, 2007, 5:18 pm, edited 2 times in total.
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Post subject: Posted: February 12th, 2007, 10:16 pm |
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Joined: 05 July 2006 Posts: 12949 Location: With her nose in a book Country:
Gender: Female
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Nauriel Rochnur wrote:
third (1 point) Tur "The Artifacts of Aragón" : This is a great classic RP idea, somthing that every one would enjoy. Just one question. In the Shifter discrition it says that most are casters. What are casters?
Than you for voting for me, Nauriel!!!  Anyway, after this contest is over, I think I will make this RPG a real RPG and I will explain that more fully! You will just have to wait and see!
1. (3 points)-Aerandir-Oh my gosh!!! A RPG about dragons, for one, is automatically cool! Two, you are so detailed and it is so thought-out, ugh, it is so amazing!!!  Very nice RPG, indeed, Aerandir! Amazing job!
2. (2 points)-Star Gazer-Oh, I love this RPG, SG! It's so creative and really cool! I love the idea!
3. (1 point)- Meldawen-A sweet RPG, Mel! I think it sounds so cool!  Very nice!
So hard to choose, everyone!!! Great job!!! 
_________________ 
 Just became a college freshman; be on sparingly
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Post subject: Posted: February 15th, 2007, 5:29 pm |
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Joined: 04 June 2005 Posts: 5471
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Woot! I have votes! lol I sorta rushed mine-I was working on a different idea, decided it sounded boring about a day ahead of the deadline, and entered this one instead. I do have a general plot outline for it, but I couldn't tell too much without giving it away.  Anyway, my votes!
1. (3 points) Star Gazer- I really like this idea!I like how you thought out the culture and the land
2. (2 points) Aerandir- Wow! You've really thought this one out. It sounds like it has a lot of possibilities and plot twists! Like LDM said, though, it's <i>so</i> detailed that I'd have to checking back at the 1st post to make sure I wasn't doing anything wrong. lol
3. (1 point) Turwaithiel-The Artifacts of Aragón- This one sounds cool too, with lots of possibilites!
They're all such great entries, it was tough to choose!
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Post subject: Posted: February 15th, 2007, 10:02 pm |
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Joined: 05 July 2006 Posts: 12949 Location: With her nose in a book Country:
Gender: Female
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elenya, you rock!!! 
_________________ 
 Just became a college freshman; be on sparingly
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Post subject: Posted: February 16th, 2007, 2:38 am |
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Joined: 19 March 2006 Posts: 3059
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Star Gazer 3 points
Turwaithiel(The Artifacts of Aragón) 2 points
Aerandir 1 point
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Will be going to London on March of the 30th
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Post subject: Posted: February 21st, 2007, 3:02 pm |
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Joined: 03 July 2005 Posts: 9846 Location: city that never sleeps
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polls closed. thanks for the votes, people. awards up soon.
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