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Post subject: Re: A-U Revival: layout & coding Posted: March 21st, 2011, 4:44 pm |
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Joined: 30 December 2006 Posts: 3507 Location: Over the Edge of the Wild Country:
Gender: Female
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^It looks absolutely stunning, but it's maybe just a little bit long? I think it'd look even better if it were a wee bit shorter 
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 by Lembas
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Post subject: Re: A-U Revival: layout & coding Posted: March 21st, 2011, 5:18 pm |
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Joined: 10 July 2005 Posts: 23149 Location: Where there are handsome heroes and sexy villains.. all that need some lovin' ;) Country:
Gender: Female
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Post subject: Re: A-U Revival: layout & coding Posted: March 21st, 2011, 7:06 pm |
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Joined: 03 May 2005 Posts: 4717 Location: Middle-earth Country:
Gender: Female
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Thanks for the input, guys! I totally didn't take my own advice and start working with a large version the first time around...which showed  So this time I worked a lot bigger and then downsized my results. So, here's what I've got:  I think it looks much much better, but let me know if you can see any flaws I should fix 
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Post subject: Re: A-U Revival: layout & coding Posted: March 21st, 2011, 7:09 pm |
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Joined: 30 December 2006 Posts: 3507 Location: Over the Edge of the Wild Country:
Gender: Female
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That looks SO much better  I'm debating myself over whether I think it looks like it's hanging a bit too far to the left, but I think it might just be the angle of her body and the shadow on her neck...
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 by Lembas
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Post subject: Re: A-U Revival: layout & coding Posted: March 21st, 2011, 7:12 pm |
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Joined: 04 June 2005 Posts: 13518 Location: Skógum Svíþjóðar Country:
Gender: Female
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I think it looks perfect, Arweb! If you don't know it's been manipulated I don't think you'd be able to tell at all.
I know the light hits her on the right (her left), but maybe, just maybe add the tiniest bit of subtle shadow on the right side of the pendant? Because if this would be a real pendant, it would 'pop' out from the skin more and not lie so flat. Not sure how this would work though.
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Post subject: Re: A-U Revival: layout & coding Posted: March 21st, 2011, 8:06 pm |
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Joined: 03 May 2005 Posts: 4717 Location: Middle-earth Country:
Gender: Female
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Ana - I'm not sure about the placement, either. If I just look at her head and neck, it looks right, but if I look, uh, further down (awwwwwkward), I feel like it's off-center. I guess I can try moving it over to see if it looks more natural. Eru - I'll try a hint of a shadow and see how it looks  It's tough to get the angle of the main lighting to look natural while remembering that there's never just one source of light and one shadow. It'll be interesting  JF, how are the hobbitses coming along? 
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Post subject: Re: A-U Revival: layout & coding Posted: March 21st, 2011, 8:26 pm |
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Joined: 10 July 2005 Posts: 23149 Location: Where there are handsome heroes and sexy villains.. all that need some lovin' ;) Country:
Gender: Female
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Post subject: Re: A-U Revival: layout & coding Posted: March 21st, 2011, 11:59 pm |
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Joined: 28 April 2006 Posts: 1519 Location: Oriendel, in the Woods of Amon Hen Country:
Gender: Male
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You all have such a talent with photoshop/photo manipulation. You are doing some amazing work and I can't wait to see what it looks like in the end.
_________________ Annoying-Amount-of-Smileys Nazgul Co-Force of Evil Posting

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Post subject: Re: A-U Revival: layout & coding Posted: March 23rd, 2011, 2:49 pm |
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Joined: 03 May 2005 Posts: 4717 Location: Middle-earth Country:
Gender: Female
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 Okay, with thought to the comments, I moved the Evenstar over just a tiny bit to the right of the screen (Arwen's left, of course) and gave it just a hint more shadowing so (hopefully) it doesn't have quite as much of a floating in space effect. Let me know if this looks better or if you think I should change something else. Otherwise, back to you, JF! 
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Post subject: Re: A-U Revival: layout & coding Posted: March 23rd, 2011, 3:42 pm |
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Joined: 10 July 2005 Posts: 23149 Location: Where there are handsome heroes and sexy villains.. all that need some lovin' ;) Country:
Gender: Female
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Post subject: Re: A-U Revival: layout & coding Posted: March 23rd, 2011, 4:08 pm |
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Joined: 04 June 2005 Posts: 13518 Location: Skógum Svíþjóðar Country:
Gender: Female
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@Arweb - It's absolutely perfect! It looks like it's actually there. Yer so talented.  @JF - Maybe, once your list of all errors you've found is complete, somebody with Firefox (and perhaps Safari and Google Chrome as well) could double check to see whether those errors are universal or only IE errors. But obviously, even if the errors only show up on IE, they should still be fixed since there are still people out there (silly people!) who use IE. As for the header being different sizes, that's really strange. Perhaps Arweb can shed some light on this.
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(¯`•¸·´¯`·._.·[TRUE VAMPIRES DON'T SPARKLE]·._.·´¯`·¸•´¯)
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Post subject: Re: A-U Revival: layout & coding Posted: March 23rd, 2011, 4:21 pm |
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Joined: 03 May 2005 Posts: 4717 Location: Middle-earth Country:
Gender: Female
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Huzzah! Okay, I bow out of the layout stuff for now then  Uhh, galleries. As whoever has the pleasant task of recoding A-U will see, I used to be a really messy coder  To be fair, the codes I used were fairly acceptable back when I was building stuff, but they're really not anymore. I was using a lot of tags like <font size="+3"> or delineating font sizes by points rather pixels. As long as the coders change these messy bits to more standard units, the fonts should display the same on any browser. I don't know about the image loading, though. That's out of my technical depth 
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Post subject: Re: A-U Revival: layout & coding Posted: March 23rd, 2011, 7:22 pm |
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Joined: 30 December 2006 Posts: 3507 Location: Over the Edge of the Wild Country:
Gender: Female
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Wonderful, Arwen, it looks great 
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 by Lembas
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Post subject: Re: A-U Revival: layout & coding Posted: March 23rd, 2011, 7:53 pm |
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Joined: 10 July 2005 Posts: 23149 Location: Where there are handsome heroes and sexy villains.. all that need some lovin' ;) Country:
Gender: Female
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Post subject: Re: A-U Revival: layout & coding Posted: March 23rd, 2011, 8:50 pm |
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Joined: 04 June 2005 Posts: 13518 Location: Skógum Svíþjóðar Country:
Gender: Female
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As I FF user, I haven't even noticed that the text was small on the header. I would have been none the wiser, had you not pointed it out. It doesn't look strange if you don't know it's supposed to look different.
I definitely prefer the second picture, but with just a tad bit less glow (like you already said). In the first picture, both of the hobbits look a little like somebody hit Crtl+v (though Sam more so than Frodo).
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.*+I'VE MET ANTIGONE, MONTANABOHEMIAN, RAIVYNN PHOENIX, BERIADANWEN & PIRATEOFTHERINGS+*.
(¯`•¸·´¯`·._.·[TRUE VAMPIRES DON'T SPARKLE]·._.·´¯`·¸•´¯)
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Post subject: Re: A-U Revival: layout & coding Posted: March 23rd, 2011, 9:06 pm |
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Joined: 27 February 2006 Posts: 11433 Location: My Imagination Country:
Gender: Female
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...I'm sorry for kind of dwindling off in my... duties? for AU's revival. Life and all that.
But I'm peaking my head in and seeing how it's going... I just want to say how much I love how the banner is progressing! It's coming wonderfully and beautifully along! I especially love the addition of the Evenstar!
But with the hobbits... they look a bit small compared to the trees(even for hobbits) to me. I like the second one better with the less glow, it makes it look less like a photo manip and more like they belong in the shot... but they still look too small proportionately to me. But other than that... I love it!
_________________  (}--{)Imagination Inspires Ideas -Zandain(}--{) Married Cloud Strife 9/17/08
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