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 Post subject: Re: A-U Revival: layout & coding
PostPosted: March 21st, 2011, 4:44 pm 
Balrog
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^It looks absolutely stunning, but it's maybe just a little bit long? I think it'd look even better if it were a wee bit shorter :)

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 Post subject: Re: A-U Revival: layout & coding
PostPosted: March 21st, 2011, 5:18 pm 
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I agree with Eru and Ana. I think the Evenstar does look a little blurry at the top, and the chain could be shorter. I think you yourself said it was a small chain when you look at the photo's of Arwen wearing it, and also the pendant is quite a small thing itself.

But the shape of the necklace is really perfect and sits really well around Arwen.

One of the main problems I had with the necklace was half seemed to be silver coloured and half was skin tones, and I could never get it to be either or. I think it would look better if it was all silver, or at least a hint of silver on the peachy coloured side maybe. But I know that's hard to do, so I don't blame you if you think it should stay how it is. :P

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 Post subject: Re: A-U Revival: layout & coding
PostPosted: March 21st, 2011, 7:06 pm 
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Thanks for the input, guys! I totally didn't take my own advice and start working with a large version the first time around...which showed :-P So this time I worked a lot bigger and then downsized my results. So, here's what I've got:

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I think it looks much much better, but let me know if you can see any flaws I should fix :)

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 Post subject: Re: A-U Revival: layout & coding
PostPosted: March 21st, 2011, 7:09 pm 
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That looks SO much better :D I'm debating myself over whether I think it looks like it's hanging a bit too far to the left, but I think it might just be the angle of her body and the shadow on her neck...

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 Post subject: Re: A-U Revival: layout & coding
PostPosted: March 21st, 2011, 7:12 pm 
The A-U Matriarch
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I think it looks perfect, Arweb! If you don't know it's been manipulated I don't think you'd be able to tell at all.

I know the light hits her on the right (her left), but maybe, just maybe add the tiniest bit of subtle shadow on the right side of the pendant? Because if this would be a real pendant, it would 'pop' out from the skin more and not lie so flat. Not sure how this would work though.

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 Post subject: Re: A-U Revival: layout & coding
PostPosted: March 21st, 2011, 8:06 pm 
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Ana - I'm not sure about the placement, either. If I just look at her head and neck, it looks right, but if I look, uh, further down (awwwwwkward), I feel like it's off-center. I guess I can try moving it over to see if it looks more natural.

Eru - I'll try a hint of a shadow and see how it looks :) It's tough to get the angle of the main lighting to look natural while remembering that there's never just one source of light and one shadow. It'll be interesting :-P

JF, how are the hobbitses coming along? :-D

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 Post subject: Re: A-U Revival: layout & coding
PostPosted: March 21st, 2011, 8:26 pm 
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I think it looks really good Arwen. It's probably just me, being slightly less perfectionist than some, haha but I don't see anything wrong with it at all.

Which is probably why I kept having to go back and re-do my failings as I couldn't always see the problem. :lol:

I actually haven't done anymore with the Hobbits, because I thought it would make sense just to wait until you got the Evenstar header done, and then I'd start working with that. :-) To be honest, I'm glad of the break as I need to get some more bios and gallery stuff sorted. :P

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 Post subject: Re: A-U Revival: layout & coding
PostPosted: March 21st, 2011, 11:59 pm 
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You all have such a talent with photoshop/photo manipulation. You are doing some amazing work and I can't wait to see what it looks like in the end.

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 Post subject: Re: A-U Revival: layout & coding
PostPosted: March 23rd, 2011, 2:49 pm 
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Okay, with thought to the comments, I moved the Evenstar over just a tiny bit to the right of the screen (Arwen's left, of course) and gave it just a hint more shadowing so (hopefully) it doesn't have quite as much of a floating in space effect. Let me know if this looks better or if you think I should change something else. Otherwise, back to you, JF! :)

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 Post subject: Re: A-U Revival: layout & coding
PostPosted: March 23rd, 2011, 3:42 pm 
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That looks really good Arwen. I don't think you're going to get it any better than that. :-)

Anyway, I started working on checking the screencaps today. One of them failed to open in a new window so I thought well I'd check to see what happens in firefox. When I got the main screencaps page in FF, I realised the text "FOTR Screencaptures" was tiny and in a completely different size to one in IE. I know I'm weird and I use a larger screen size etc than everyone else, but this to me, seems to be much more that a slight font change. So it makes me wonder what other differences there are around AU between the browsers. Also the image I was checking loaded correctly in FF. So what if all the errors I have been noting in other sections work fine for FF as well? We still need to change them right?

http://img97.imageshack.us/img97/6350/image1rom.jpg
http://img851.imageshack.us/img851/7153/image2b.jpg

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 Post subject: Re: A-U Revival: layout & coding
PostPosted: March 23rd, 2011, 4:08 pm 
The A-U Matriarch
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@Arweb - It's absolutely perfect! It looks like it's actually there. Yer so talented. :notworthy:

@JF - Maybe, once your list of all errors you've found is complete, somebody with Firefox (and perhaps Safari and Google Chrome as well) could double check to see whether those errors are universal or only IE errors. But obviously, even if the errors only show up on IE, they should still be fixed since there are still people out there (silly people!) who use IE. As for the header being different sizes, that's really strange. Perhaps Arweb can shed some light on this.

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 Post subject: Re: A-U Revival: layout & coding
PostPosted: March 23rd, 2011, 4:21 pm 
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Huzzah! Okay, I bow out of the layout stuff for now then :-D

Uhh, galleries. As whoever has the pleasant task of recoding A-U will see, I used to be a really messy coder :-P To be fair, the codes I used were fairly acceptable back when I was building stuff, but they're really not anymore. I was using a lot of tags like <font size="+3"> or delineating font sizes by points rather pixels. As long as the coders change these messy bits to more standard units, the fonts should display the same on any browser.

I don't know about the image loading, though. That's out of my technical depth :-P

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 Post subject: Re: A-U Revival: layout & coding
PostPosted: March 23rd, 2011, 7:22 pm 
Balrog
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Wonderful, Arwen, it looks great :D

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 Post subject: Re: A-U Revival: layout & coding
PostPosted: March 23rd, 2011, 7:53 pm 
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@ Eru - Yes, I think that would be best to either re-check everything in FF and Google or get someone to do it who is used to them. I'm just not sure how we tackle problems that look fine in mine, but not in others without getting someone to check everything again. Do FF users even know that screencap page looks odd with there being small text?

So, here is my next attempt with teh Hobbits. I moved Sam so now he is walking through the trees. :yes: On the first header I altered the colour, blended them in more. The second one I went more technical and based on the sunlight on the flowers around them, added a little light accordingly. Looking at Frodo, his bottom half should be in the sun as he's walking into a more shaded area, whereas Sam's head and backpack are fully in the sun (based on the very bright sunlight on the lower tree trunk which he has now walked in front of and I am sounding like a geek). I am aware I need to erase the glow a little bit because you can see more of it than there should be, but tell me if you think it looks OK or not.

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 Post subject: Re: A-U Revival: layout & coding
PostPosted: March 23rd, 2011, 8:50 pm 
The A-U Matriarch
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As I FF user, I haven't even noticed that the text was small on the header. I would have been none the wiser, had you not pointed it out. It doesn't look strange if you don't know it's supposed to look different.

I definitely prefer the second picture, but with just a tad bit less glow (like you already said). In the first picture, both of the hobbits look a little like somebody hit Crtl+v (though Sam more so than Frodo).

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 Post subject: Re: A-U Revival: layout & coding
PostPosted: March 23rd, 2011, 9:06 pm 
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...I'm sorry for kind of dwindling off in my... duties? for AU's revival. Life and all that.

But I'm peaking my head in and seeing how it's going... I just want to say how much I love how the banner is progressing! It's coming wonderfully and beautifully along! I especially love the addition of the Evenstar!

But with the hobbits... they look a bit small compared to the trees(even for hobbits) to me. I like the second one better with the less glow, it makes it look less like a photo manip and more like they belong in the shot... but they still look too small proportionately to me. But other than that... I love it!

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