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 Post subject: Re: A-U Revival: layout & coding
PostPosted: March 28th, 2011, 12:13 am 
Queen of Eregion
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Personally, I like this one the best:
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:)

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 Post subject: Re: A-U Revival: layout & coding
PostPosted: March 28th, 2011, 1:49 am 
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^ I like the one with the font laid out as such but with more of the blue glow - I thought it tied Arwen's dress in even more.

The only problem with the font is that while it's gorgeous in its spideryness, the really thin sections start looking like dotted lines at that size :( Can you make the font faux-bold or something so the lines don't trail off so much? That's been one of the things I really don't like about what I did with the current layout - the eroded font trails make me kind of depressed looking at them now :teehee:

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 Post subject: Re: A-U Revival: layout & coding
PostPosted: March 31st, 2011, 2:34 pm 
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I'm double-posting....just because....I CAN!!!!!! :boing:

Actually, this is just a friendly bump to say yo, where are things at for everybody? Coders: have you been able to schedule a meeting? What's our status? Layout artists: what's our game plan? Is Eru going to work more on text? Or did someone else want to try? Who's planning on laying out the navigation bar?

:kick:

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 Post subject: Re: A-U Revival: layout & coding
PostPosted: March 31st, 2011, 4:00 pm 
The A-U Matriarch
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I'm a tad bit busy at the moment so I would love it if somebody else would have a go at the text alongside myself so that I'm not stalling the project so to speak. Whether it's JF, you Arweb or someone. I'm not dropping out, I'm just asking for help. :)

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 Post subject: Re: A-U Revival: layout & coding
PostPosted: March 31st, 2011, 7:30 pm 
Ringwraith
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Haldir, Nurr, JF, and Telpeath:

Let's figure out an exact chat time. How does this weekend sound? Maybe Sunday April 3rd? Hopefully that's enough of a head's up, but if not, we could push it later in the week. As for time, maybe around 5pm Central time / 3pm Pacific time? That was just a random shot in the dark to see how people's schedules fit in relation to it. Should we move it earlier? Later?

Telpeath is on Central time, I'm on Pacific time, and I'm not sure about the rest of you. In any case, I'd be pretty flexible on the weekends. Also, if anyone forgets to attend or suddenly can't make it, we could copy the chat history and pm it. :bye2:

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 Post subject: Re: A-U Revival: layout & coding
PostPosted: March 31st, 2011, 7:39 pm 
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I'm central time as well, and that looks fine to me. I'm flexible on Sunday anyway, so give or take 4 hours in that and I'd still be good. :)

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 Post subject: Re: A-U Revival: layout & coding
PostPosted: April 1st, 2011, 5:19 pm 
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Well I had a little play around with the text. Can't guarantee I'll have time to do much more. I'm thinking maybe trying either blue text or green next time with a white glow instead.

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EDIT: Wow they look really bad quality when viewsd in IE. :blink:

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 Post subject: Re: A-U Revival: layout & coding
PostPosted: April 1st, 2011, 5:22 pm 
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I personally like the first one best. But is there any way to make the ends of the lines more defined, as per Arwen's comment about the lines looking sort of dotted?

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 Post subject: Re: A-U Revival: layout & coding
PostPosted: April 3rd, 2011, 1:04 pm 
Ringwraith
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So it looks like only Nurr found this thread in time, so let's try rescheduling our AU chat meet. :-D This time, I'll give more day's notice and I'll PM everyone. Please post your availability on Wednesday, Friday, or Saturday. (Thursday doesn't work for me, unless in the morning, Pacific time).

For me, any of these times will work:

Wednesday (April 6): 4:00PM Pacific/6:00PM Central and any time after.
Friday (April 8): 4:00PM Pacific/6:00PM Central and any time after.
Saturday (April 9): Any time works. :)

After everyone posts their availability we can settle on an exact time. It shouldn't be a long meeting, but we just have to figure out all the details as to who's doing exactly what, set some rough deadlines, decide structural changes, etc. :bye2:

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 Post subject: Re: A-U Revival: layout & coding
PostPosted: April 3rd, 2011, 1:15 pm 
Queen of Eregion
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Any for me. I guess. Idk.

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Also, I like this one. Personally.

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 Post subject: Re: A-U Revival: layout & coding
PostPosted: April 3rd, 2011, 1:58 pm 
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I can try Ana. :-)

Also layout people - now that we think we know what we're doing with the header (minus a few minor details). Do you think now might be the time to start experimenting with the colours for the layout, background design etc? And then Eru can work on the forum colours.

@ Elberethsq - Wednesday is out for me as I'll be at a zoo. :P And probably Saturday unless it's around midnight my time. Also Friday is 11pm here, it would be best if it was about midnight as well.

Friday between 7-9m UTC, 12-1.30am UTC and 3.30am-5am UTC
Saturday same as above ^

So I'm basically about 5 hours later than Central time according to my time zones converter. :P

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 Post subject: Re: A-U Revival: layout & coding
PostPosted: April 3rd, 2011, 3:47 pm 
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Wed: 7:30-8 pm, 10:30-?pm Central
Fri: 3-5ish pm, then after 8pm central
Sat: anytime until 1:30pm, and then anytime after probably 8pm (central)

Friday and Saturday are just kind of on the fly - my Mom will be in town and so I can set aside time for this pretty much any time in the evening, as long as it's not too long.

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 Post subject: Re: A-U Revival: layout & coding
PostPosted: April 3rd, 2011, 4:21 pm 
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Good gracious - this whole planning time is crazy! :explode: I feel like I can't tell time at all (what's five hours later than me - yikes).

Here is my availability for Wed, Fri, and Saturday.

Wednesday: 11pm (Central Time)
Friday: 11pm (Central Time; possibly later even)
Saturday: 8AM -12PM (Central Time); 4-11:59 PM (maybe)

This is a really terrible week for scheduling - the show that I have been working with has its performances and so I'm all over the place. This is what I can see so far. I will update if I know something else comes up.

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 Post subject: Re: A-U Revival: layout & coding
PostPosted: April 4th, 2011, 4:04 pm 
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My favorite of the text layouts is the one Haldir picked. I'm still a little concerned about the dotted-line-ness of some of the spidery bits, though :( Silly text! But it's looking really nice :)

Eru, are you still up for being the official A-U forum skinner? I should be able to give you access to a sandbox-like control panel where you can play with the stylesheet and everything without making the skin public / active until it's complete.

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 Post subject: Re: A-U Revival: layout & coding
PostPosted: April 4th, 2011, 4:09 pm 
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^Looking at them again, I agree with you and Haldir about which is the best one. Also, I don't know if you saw, but JF said she'd try and get rid of the dotted-ness :)

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 Post subject: Re: A-U Revival: layout & coding
PostPosted: April 4th, 2011, 4:13 pm 
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Yes, I will try and do that. I think I know what to do. Just a question of remembering how I got that text effect in the first place. :blink: :teehee:

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